![xcom 2 supply raid alert xcom 2 supply raid alert](https://i.ytimg.com/vi/BhKNrxo_B5g/maxresdefault.jpg)
On the other hand, if this is showing up at high infiltration in low strength regions, that seems pretty unpredictable. I'll be looking forward to it in the late game when I 0% the supply raids with an AWC-perk-dream team anyway. On one hand, I want to quit whining because it's nice to have a tactical challenge in there. If you saved the grenades you can shred some of it, but there's still the problem of all the health they have, and they do so much damage. Unless you're playing with some other mods, it's really hard to get through that much armor and health in the phase of the game where everyone's still bringing frag grenades for guaranteed damage because nobody can aim yet. This is a really basic question, I know but I am jyst starting out the game and it has insisted on throwing a dozen or so different missions and alerts at. Yeah, pretty sure that's the way it's designed to work, but it seems imba when even in your case of a player playing "safe" gets a mess of strong stuff. I can learn to play this way, I guess, only doing supply raids and UFOs once in a blue moon. So is the intention to put a rock hard wall between me and fighting supply raids on swarming with the biggest squad possible? In my two previous LW2 campaigns those were the only supply raids I ever did - even if I maxed intel in a region and had a squad highly spec'd for infiltration I could only rarely get a reasonable ratio of enemies to soldiers without going in full strength. Meanwhile in the rest of the game I haven't fought anything larger than a snake yet. The commander pod was a big mess of like 3 mutons/centurions, two berserkers, 2 advent heavy mecs, one longbow mec, a shieldbearer, and I think a trooper or two. I don't know if that's high or low or what yet, not enough experience using it.
#Xcom 2 supply raid alert mod#
According to the mod telling me vigilance, it's at 18 in the region where the supply raid was.
![xcom 2 supply raid alert xcom 2 supply raid alert](https://i.ytimg.com/vi/iU0jq2gOpek/maxresdefault.jpg)
Commander difficulty, but I made ini adjustments to slow down the UFOs increasing FL/Vig.
![xcom 2 supply raid alert xcom 2 supply raid alert](https://i.ytimg.com/vi/KzxhNahNWyk/maxresdefault.jpg)
I'm on force level 4, I've managed to make exactly 3 beam weapons and no armor so far, don't have a guy above SGT yet.